Michael Notarnicola

A C# and Unity developer.

Hi, I'm Michael. I work at Unity Technologies as a Professional Services Engineer, where my job duties can be described as make really cool stuff. Previously I was a Senior Software Engineer at NCSOFT's Iron Tiger studio, and a Unity Engineer at Kiz Studios.

I'm primarily a C# engineer, but I also have a decent understanding of C++ and Cg/HLSL shaders. While my primary engine of choice is Unity, I really like frameworks such as Monogame and SFML. If you'd like to work with me or just have a nice conversation about game development, game design or just games in general, you can use the links in the contact section.

Portfolio

You can find my resume here.

Shipped Games

Other Projects

Gunula

Role: Lead Programmer
A vertical slice made in 2 months.

Katamari Clone (Open Source)

Available on Github
Role: Sole Developer
Made in one week for a job interview.

Dots Clone (Open Source)

Available on Github
Role: Sole Developer
Made in 6 days for a job interview.

Contact

I'm available in a whole bunch of places.

Twitch