Michael Notarnicola

A C# and Unity developer.

Hi, I'm Michael. I work at Unity Technologies as a Professional Services Engineer, where my job duties can be described as make really cool stuff. Previously I was a Senior Software Engineer at NCSOFT's Iron Tiger studio, and a Unity Engineer at Kiz Studios.

I'm primarily a C# engineer, but I also have a decent understanding of C++ and Cg/HLSL shaders. While my primary engine of choice is Unity, I really like frameworks such as Monogame and SFML. If you'd like to work with me or just have a nice conversation about game development, game design or just games in general, you can use the links in the contact section.

Also, I have a development/programming blog called Ghost Stories!

Portfolio

You can find my resume here.

Shipped Games

Other Projects

Gunula

Role: Lead Programmer
A vertical slice made in 2 months.

Katamari Clone (Open Source)

Available on Github
Role: Sole Developer
Made in one week for a job interview.

Dots Clone (Open Source)

Available on Github
Role: Sole Developer
Made in 6 days for a job interview.

Contact

I'm available in a whole bunch of places.